Another week has passed. And we are getting closer and closer to game's release! This week had some sweet updates, however, part of them were described in previous DevBlog. Apart from that, few other visible (and many invisible) changes were done. So, let's get started! 😎
Attributes upgrades menu redesign
Before, there was fixed amount of upgrades I could fit in the menu. Four different attributes, to be precise. As more than four attributes are planned for the final game, I had to do something about it. So, I've made the menu scroll-able (kind of):
Clicking left and right arrows allows scrolling through all the available attributes. Currently, there are only three fully integrated attributes, so only those three are shown. For further reference, these are the names for upcoming attributes to be added:
- Shots Expert
- The Projector
- Eagle Vision
Attribute description
I let some people to play the game. One of the most common questions was "What does this do?". So, I've added an answer to this question - description for each attribute! (big-brain solution...)
Attribute description dialog |
Now you can click on the attribute icon and the description will be shown.
Handy, isn't it? 😋
Levels, levels, levels
Most of this week was used for creating new levels. I've added total of 4 new levels. Oddly enough, it takes roughly half a day to create a level from start to finish. 🤯 I'm going for quality over quantity here, so don't judge me. 😅
After adding all those levels, this is how levels selection:
Level selection map |
Itch.io page
I've published the game on itch.io! Well, the game is not downloadable yet, but the page has all the info and screenshots of the game. Let me know what you think!
Next week plans
Next week's plan is to remake how attributes are purchased. There's plan to make attributes reassignable so that you could make unique strategy and set of attributes for each level. And of course, levels, levels, levels...
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