Skip to main content

Slingshot Bob DevBlog #7

 This week adds 4 new levels, 2 new attributes, lots of bug fixes and much more.


Game trailer

Slingshot Bob now has official trailer! Take a look.



New levels

Finally, all the levels were added to the game. This is how finished level selection map looks like:

Finished levels selection map

Levels outlined in a green are bonus levels - they contain more difficult challenges but also gives premium currency as a reward. Added levels names are:
  • Black Hole
  • Time Your Move
  • The Canon Man
  • Under Sea Level

New attributes

"Nice to have" to attributes were added. They are "Eagle Eye" (gives more visible area) and "Stickiness" (allows sticking to platforms).

New attributes

Removed highscores

Highscore system wasn't providing enough boost to the whole experience but caused a lot more hassle to maintain. After weighing pros and cons, highscores were removed from the game.


Level reward for each finish

Previously, level reward was given when level was first completed. No matter which finish was reached. This led to less interest in trying to complete levels in alternate finishes. Now, every finish has its own completion tracking, so every time you reach new finish line, a reward will be given! πŸ’°


Progress saving improvements

Previously, game progress saving was very prone to error if even the slightest condition is changed. Now this system is more robust and your save files more secure!


Unavailable ad dialogs

Previously, resurrection dialog (as well as attribute downgrade unlock dialog) was shown even though ad was not available (no internet connection or problems with ad provider). This is now fixed and different dialogs (or no dialog at all) are shown.


Bug fixes

Looking at changes history, there's total of 23 bugfixes. These range from small typos in the code, to more edge cases, like hitting wall at certain angle or clicking buttons multiple times.


Preparation for release

Game was signed and prepared for release. Final build version is given out to testers. Google "Play" store entry was created and now waits for approval from Google. Let's hope everything goes as planned! 🀞🏻


SEE YOU NEXT WEEK!

TOMEETIS OUT.





Comments

Popular posts from this blog

Slingshot Bob's world is now breakable.

Sketches for new levels Today I was focusing on making some more levels (you can never have too much of them!).   I've managed to sketch few of them. It is insane how difficult it is to come up with ideas to make those static worlds somewhat interesting!.. While doing that, I thought "why not implement destructible world objects? That seems fun!". And I  merrily went on doing that. This, at first glance easy, feature took WHOLE DAY . Figuring out physics behind reversing velocity after collision with an object is not as easy as I thought. I'm glad it's a 2D game (imagine doing this for a 3D 😐), otherwise it would have taken whole week. πŸ™ƒ   So... how does it look? You can break simple boxes while your size is normal (yep, size can be changed with power-ups! πŸ˜‹). However, there's iron blocks, which can only be destroyed while your size is doubled. Being bigger means carrying more mass, thus making greater impact on the world (note the camera shake). Why not ha

What is this ???

The time has come! Tomeetis is finally starting to see the bright light of the day! I've been developing games in my cave for few years already. Time to let people know! Who are you? I'm a young game developer from Lithuania . Don't know what or where Lithuania is? Well, here's a quick link from Wikipedia (you're welcome): https://en.wikipedia.org/wiki/Lithuania I love playing games, more so I love developing them. As of writing this article, I am working on a game called Slingshot Bob . I promise there will be quite a decent amount of development posts about it. What is going to be posted here? This is where I will post all my coding adventures as well as DevBlogs for my games. It is planned to be central hub for updates of my work (until different options are more feasible). Most of the posts are not going to be 1000 words essays, just a quick updates with some screenshots. I propagate quick reads. However, it is impossible to make good tutorial with only few word

Slingshot Bob DevBlog #4

Another week has passed. And we are getting closer and closer to game's release! This week had some sweet updates, however, part of them were described in  previous DevBlog . Apart from that, few other  visible (and many invisible) changes were done. So, let's get started! 😎   Attributes upgrades menu redesign Before, there was fixed amount of upgrades I could fit in the menu. Four different attributes, to be precise. As more than four attributes are planned for the final game, I had to do something about it. So, I've made the menu scroll-able (kind of): Redesigned upgrades menu Clicking left and right arrows allows scrolling through all the available attributes. Currently, there are only three fully integrated attributes, so only those three are shown. For further reference, these are the names for upcoming attributes to be added: Shots Expert The Projector Eagle Vision   Attribute description I let some people to play the game. One of the most common questions was "