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Slingshot Bob DevBlog #6

This week brings in total of 14 new levels, new bonus and some small tweaks to resurrection and level rewards system!

New levels

This week's goal was to add all remaining levels. I had to add a total of 18 levels to do that. Sadly,  I only managed to add 14 levels, so there's still 4 levels left to be added... The inspiration seed wasn't as powerful. πŸ˜…

After adding all those levels, the selection map looks much more alive:

Level selection map.


I don't want to spoil too much of in-game content. However, I'd like to plant a seed of curiosity. That being said, here's a list of names of added levels:

  1. Tripple Threat
  2. Minified Magnifier
  3. Rough Dive
  4. Split Solution
  5. Controlled Falling
  6. Controlled Blow
  7. Against The Wind
  8. Rejected
  9. Agility Course (The "Nerve Wrecker")
  10. Frog's Leap
  11. Drift School
  12. Deadeye
  13. The Maze
  14. Floor Is Lava

New bonus

 

The image on the right is "No Gravity" bonus icon. It removes downwards gravity effect on the ball, allowing for linear motion in the level.

 

Resurrection tweaks

Resurrection system also got some attention.

Before, player was resurrected without any modifiers applied, even if there were any before dying. This is fixed now.

Some levels require to be agile and complete tight course before modifier runs out. If player dies in that course because modifier elapsed, after resurrection there's no modifier applied, thus player cannot complete the level. Guess what? This is also FIXED.

 

Level rewards tweaks

Added ability for a level to reward gems instead of candies. Gems will be used for "nice-to-have" attributes upgrading.


Next week's plan

For the upcoming week, remaining 4 levels have to be done. Also, "nice to have" attributes will have to be added. Pretty much all the planned features will have to be implemented, as the game has to be uploaded before release date to get reviewed by the store. Wish me all the best luck!


See you later, guys!

Tomeetis out.

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