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SlingshotBob DevBlog #3

 

Another few days passed and I'm up with some more updated on the game! I'm turning like a squirrel in a wheel. πŸ˜… So... what's new?

Added springs

Springs in action (camera is off because of impact camera shake effect.)

The game has springs now! These little "helpers" will shoot you off-course without hesitation. However, there are levels that actually utilize these springs to complete the level. Springs have animation an configurable spring strength, so each can be different! The animation turned out quite good, in my opinion. See it below.

 
 
 

Start menu background

Start menu now has a background. To reduce the distraction, it is tinted pretty hard, however, you can still see the action if you try hard enough. 😁

 
 

New levels

Two new levels were added to the game - What's The Sequence and The Stalactite Solution. The former has unlimited moves, however it requires solving a puzzle. The latter is more about precision shooting. What's The Sequence level is a bit on the harder side and has a starting condition randomizer. This is good and bad at the same time. However, players ,who tested the level, seemed to be satisfied with it. Here's a sneek peek at both of them:

 

Changes for DevBlog frequency

Currently, there are DevBlog posts every day or every other day. Because these are written pretty much the same day bunch of updates are released, they go live fairly late (around 9pm GMT).

I've decided to post DevBlogs every monday. These will be written down on Sundays and posted on Mondays. This way there's always predetermined date and time for a new blog post and more content to show. Plus, having that extra time for polishing might increase the overall quality of the post.

Thank you for reading

Thank you all for reading! ❀

If you have any ideas or suggestions for the game, feel free to drop a comment below the post or write a message on Facebook Page!

Have a nice day! πŸ‘‹πŸ˜‰

Tomeetis out.

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