Skip to main content

SlingshotBob DevBlog #3

 

Another few days passed and I'm up with some more updated on the game! I'm turning like a squirrel in a wheel. 😅 So... what's new?

Added springs

Springs in action (camera is off because of impact camera shake effect.)

The game has springs now! These little "helpers" will shoot you off-course without hesitation. However, there are levels that actually utilize these springs to complete the level. Springs have animation an configurable spring strength, so each can be different! The animation turned out quite good, in my opinion. See it below.

 
 
 

Start menu background

Start menu now has a background. To reduce the distraction, it is tinted pretty hard, however, you can still see the action if you try hard enough. 😁

 
 

New levels

Two new levels were added to the game - What's The Sequence and The Stalactite Solution. The former has unlimited moves, however it requires solving a puzzle. The latter is more about precision shooting. What's The Sequence level is a bit on the harder side and has a starting condition randomizer. This is good and bad at the same time. However, players ,who tested the level, seemed to be satisfied with it. Here's a sneek peek at both of them:

 

Changes for DevBlog frequency

Currently, there are DevBlog posts every day or every other day. Because these are written pretty much the same day bunch of updates are released, they go live fairly late (around 9pm GMT).

I've decided to post DevBlogs every monday. These will be written down on Sundays and posted on Mondays. This way there's always predetermined date and time for a new blog post and more content to show. Plus, having that extra time for polishing might increase the overall quality of the post.

Thank you for reading

Thank you all for reading! ❤

If you have any ideas or suggestions for the game, feel free to drop a comment below the post or write a message on Facebook Page!

Have a nice day! 👋😉

Tomeetis out.

Comments

Popular posts from this blog

Slingshot Bob DevBlog #6

This week brings in total of 14 new levels, new bonus and some small tweaks to resurrection and level rewards system! New levels This week's goal was to add all remaining levels. I had to add a total of 18 levels to do that. Sadly,  I only managed to add 14 levels, so there's still 4 levels left to be added... The inspiration seed wasn't as powerful. 😅 After adding all those levels, the selection map looks much more alive: Level selection map. I don't want to spoil too much of in-game content. However, I'd like to plant a seed of curiosity. That being said, here's a list of names of added levels: Tripple Threat Minified Magnifier Rough Dive Split Solution Controlled Falling Controlled Blow Against The Wind Rejected Agility Course (The "Nerve Wrecker") Frog's Leap Drift School Deadeye The Maze Floor Is Lava New bonus   The image on the right is "No Gravity" bonus icon. It removes downwards gravity effect on the ball, allowing for linea...

Slingshot Bob's world is now breakable.

Sketches for new levels Today I was focusing on making some more levels (you can never have too much of them!).   I've managed to sketch few of them. It is insane how difficult it is to come up with ideas to make those static worlds somewhat interesting!.. While doing that, I thought "why not implement destructible world objects? That seems fun!". And I  merrily went on doing that. This, at first glance easy, feature took WHOLE DAY . Figuring out physics behind reversing velocity after collision with an object is not as easy as I thought. I'm glad it's a 2D game (imagine doing this for a 3D 😐), otherwise it would have taken whole week. 🙃   So... how does it look? You can break simple boxes while your size is normal (yep, size can be changed with power-ups! 😋). However, there's iron blocks, which can only be destroyed while your size is doubled. Being bigger means carrying more mass, thus making greater impact on the world (note the camera shake). Why not ha...

Slingshot Bob DevBlog #7

 This week adds 4 new levels, 2 new attributes, lots of bug fixes and much more. Game trailer Slingshot Bob now has official trailer! Take a look. New levels Finally, all the levels were added to the game. This is how finished level selection map looks like: Finished levels selection map Levels outlined in a green are bonus levels - they contain more difficult challenges but also gives premium currency as a reward. Added levels names are: Black Hole Time Your Move The Canon Man Under Sea Level New attributes "Nice to have" to attributes were added. They are "Eagle Eye" (gives more visible area) and "Stickiness" (allows sticking to platforms). New attributes Removed highscores Highscore system wasn't providing enough boost to the whole experience but caused a lot more hassle to maintain. After weighing pros and cons, highscores were removed from the game. Level reward for each finish Previously, level reward was given when level was first completed. No ...