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What is this ???

The time has come! Tomeetis is finally starting to see the bright light of the day! I've been developing games in my cave for few years already. Time to let people know!

Who are you?

Photo
I'm a young game developer from Lithuania. Don't know what or where Lithuania is? Well, here's a quick link from Wikipedia (you're welcome): https://en.wikipedia.org/wiki/Lithuania

I love playing games, more so I love developing them. As of writing this article, I am working on a game called Slingshot Bob. I promise there will be quite a decent amount of development posts about it.

What is going to be posted here?

This is where I will post all my coding adventures as well as DevBlogs for my games. It is planned to be central hub for updates of my work (until different options are more feasible).

Most of the posts are not going to be 1000 words essays, just a quick updates with some screenshots. I propagate quick reads.

However, it is impossible to make good tutorial with only few words and screenshots. Tutorial posts will definitely be more expanded, providing not only key points.

Other sources

Currently, I have set up Youtube Channel and Facebook Page for distributing information on different platforms. There's plans for creating Twitter Account, however, my last (long unused and recently deactivated) account is still taking up my email.

Ending notes

I'm happy if anyone reads this. Any comments and/or feedback is VERY appreciated. Wish you best of luck and see you in my next post!

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Slingshot Bob DevBlog #6

This week brings in total of 14 new levels, new bonus and some small tweaks to resurrection and level rewards system! New levels This week's goal was to add all remaining levels. I had to add a total of 18 levels to do that. Sadly,  I only managed to add 14 levels, so there's still 4 levels left to be added... The inspiration seed wasn't as powerful. 😅 After adding all those levels, the selection map looks much more alive: Level selection map. I don't want to spoil too much of in-game content. However, I'd like to plant a seed of curiosity. That being said, here's a list of names of added levels: Tripple Threat Minified Magnifier Rough Dive Split Solution Controlled Falling Controlled Blow Against The Wind Rejected Agility Course (The "Nerve Wrecker") Frog's Leap Drift School Deadeye The Maze Floor Is Lava New bonus   The image on the right is "No Gravity" bonus icon. It removes downwards gravity effect on the ball, allowing for linea...

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Another week has passed. And we are getting closer and closer to game's release! This week had some sweet updates, however, part of them were described in  previous DevBlog . Apart from that, few other  visible (and many invisible) changes were done. So, let's get started! 😎   Attributes upgrades menu redesign Before, there was fixed amount of upgrades I could fit in the menu. Four different attributes, to be precise. As more than four attributes are planned for the final game, I had to do something about it. So, I've made the menu scroll-able (kind of): Redesigned upgrades menu Clicking left and right arrows allows scrolling through all the available attributes. Currently, there are only three fully integrated attributes, so only those three are shown. For further reference, these are the names for upcoming attributes to be added: Shots Expert The Projector Eagle Vision   Attribute description I let some people to play the game. One of the most common questions wa...

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This week's update changes how attributes work, brings high-score system to the game and shareable game save file! Changes to attributes system Previously, attributes were bought using currency. However, you had to grind in-game currency to buy higher level attributes. As Slingshot Bob doesn't have many hours of content in total, grinding is not a feasible option. So, attribute points system was introduced. New attributes window As you can see, you can upgrade and downgrade each attribute. Each attribute level costs single candy, aka attribute point . Downgrade allows you to retrieve attribute points back and reassign them to other attributes without any cost. Attributes with unlocked downgrade and some changes All game can be completed without making any downgrades, so downgrade is not a key feature, thus is locked by default. To unlock it - an ad must be watched (yes, an ad... 😥). This helps me to keep developing games in the future! ❤ Getting attribute points Level reward...