Skip to main content

"Slingshot Bob" Introduction

It is time to present my very own game - Slingshot Bob! The game has already been in development for quite some time (at the time of writing it is almost 3 months).

What is it?

"Home Sweet Home" level playthrough
Slingshot Bob is a precision shooting puzzle game.

It is primarily targeted for Android devices, however, port for Windows and Linux machines will be released shortly after initial launch.

The idea is to reach one of the level finishes without getting killed by traps.  And... to make things even harder... the amount of shots you can make is almost always limited!

Puzzles might have more than one solution. Doors can be triggered, and sometimes close right after you cross them.

Be careful!

What is already implemented?

Almost all planned systems are already implemented. To name a few:

  • Virtual currency
  • Upgrades
  • Levels
  • Power ups
  • Level selection map
  • Ads
  • ...

What are you working on?

Currently, I'm working on levels design and game art. The game was created using programmer art (https://en.wikipedia.org/wiki/Programmer_art) and with very basic test levels. Those levels had no visual appeal and was just total chaos of ideas without any context (you could have one level where you are blown around the map, and other level trying to break a wall).

I am trying to add a context and sense of space within the whole game world. To achieve this, level selection map was added (see below).

Level selection map

This map shows a crude outline of the level and tries to display possible elements within the level. Unlocked levels are bright while locked and unavailable levels are tinted black. Note: numbers are only visible inside the Unity editor (game engine I'm using for developing the game) as a reference to where put what level. Final game build will just have tinted overlay.

Is there a way to get early-access build?

Currently, the game is not developed enough yet to be shown to general public (it might give false impression of the available content). However, if you just want to try out the idea and currently implemented mechanics - contact me via Facebook page and I will send you the installation .APK file.

 

Comments

Popular posts from this blog

Slingshot Bob DevBlog #6

This week brings in total of 14 new levels, new bonus and some small tweaks to resurrection and level rewards system! New levels This week's goal was to add all remaining levels. I had to add a total of 18 levels to do that. Sadly,  I only managed to add 14 levels, so there's still 4 levels left to be added... The inspiration seed wasn't as powerful. 😅 After adding all those levels, the selection map looks much more alive: Level selection map. I don't want to spoil too much of in-game content. However, I'd like to plant a seed of curiosity. That being said, here's a list of names of added levels: Tripple Threat Minified Magnifier Rough Dive Split Solution Controlled Falling Controlled Blow Against The Wind Rejected Agility Course (The "Nerve Wrecker") Frog's Leap Drift School Deadeye The Maze Floor Is Lava New bonus   The image on the right is "No Gravity" bonus icon. It removes downwards gravity effect on the ball, allowing for linea...

Slingshot Bob's world is now breakable.

Sketches for new levels Today I was focusing on making some more levels (you can never have too much of them!).   I've managed to sketch few of them. It is insane how difficult it is to come up with ideas to make those static worlds somewhat interesting!.. While doing that, I thought "why not implement destructible world objects? That seems fun!". And I  merrily went on doing that. This, at first glance easy, feature took WHOLE DAY . Figuring out physics behind reversing velocity after collision with an object is not as easy as I thought. I'm glad it's a 2D game (imagine doing this for a 3D 😐), otherwise it would have taken whole week. 🙃   So... how does it look? You can break simple boxes while your size is normal (yep, size can be changed with power-ups! 😋). However, there's iron blocks, which can only be destroyed while your size is doubled. Being bigger means carrying more mass, thus making greater impact on the world (note the camera shake). Why not ha...

SlingshotBob DevBlog #3

  Another few days passed and I'm up with some more updated on the game! I'm turning like a squirrel in a wheel. 😅 So... what's new? Added springs Springs in action (camera is off because of impact camera shake effect.) The game has springs now! These little "helpers" will shoot you off-course without hesitation. However, there are levels that actually utilize these springs to complete the level. Springs have animation an configurable spring strength, so each can be different! The animation turned out quite good, in my opinion. See it below.       Start menu background Start menu now has a background. To reduce the distraction, it is tinted pretty hard, however, you can still see the action if you try hard enough. 😁     New levels Two new levels were added to the game - What's The Sequence and The Stalactite Solution . The former has unlimited moves, however it requires solving a puzzle. The latter is more about precision shooting. What's The Sequence ...