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Slingshot Bob DevBlog #2 and release date announcement

Today was spent polishing some visual effects in the game and fixing some bugs. It had to be done sooner or later as the game started to look too static and artificial.

Adding visual effects

In terms of visual effects, this is what was added:

  • fading effects when switching menus, levels, etc.
  • icons
    • currency,
    • remaining shots counter,
    • highscore indicator
  • remaining shots counter animation
  • splash effect for water areas
  • level selection map hover effect
  • player death particles

Squashing bugs like a pro. Pretty much.

In terms of fixing bugs... I've lost the count of them. Many, MANY small bugs from earlier development were fixed. However, fixing old code introduced NEW bugs. πŸ™‚It was time to fix those as well - fixing the fix! πŸ€ͺ


Announcement of release date

Ok, so the main point of this post is to announce when Slingshot Bob goes live. So, without waiting any longer (drum roll, please!).

Ta-dah!

Slingshot Bob release date announcement banner

What's next?

I'll be spending all the remaining time fixing any bugs I find as well as adding visual candies here and there. And, of course, pretty much the most important part - LEVELS. I'll need a lot of them. I'm planning to add a total of 32 levels at the time of launch (more will be added based on received feedback from players).


See you next time!

Tomeetis out.

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