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"Slingshot Bob" Introduction

It is time to present my very own game - Slingshot Bob ! The game has already been in development for quite some time (at the time of writing it is almost 3 months). "Grasshopper" level What is it? "Home Sweet Home" level playthrough Slingshot Bob is a precision shooting puzzle game. It is primarily targeted for Android devices, however, port for Windows and Linux machines will be released shortly after initial launch. The idea is to reach one of the level finishes without getting killed by traps.  And... to make things even harder... the amount of shots you can make is almost always limited! Puzzles might have more than one solution. Doors can be triggered, and sometimes close right after you cross them. Be careful! What is already implemented? Almost all planned systems are already implemented. To name a few: Virtual currency Upgrades Levels Power ups Level selection map Ads ... What are you working on? Currently, I'm working on levels design and game art. Th

What is this ???

The time has come! Tomeetis is finally starting to see the bright light of the day! I've been developing games in my cave for few years already. Time to let people know! Who are you? I'm a young game developer from Lithuania . Don't know what or where Lithuania is? Well, here's a quick link from Wikipedia (you're welcome): https://en.wikipedia.org/wiki/Lithuania I love playing games, more so I love developing them. As of writing this article, I am working on a game called Slingshot Bob . I promise there will be quite a decent amount of development posts about it. What is going to be posted here? This is where I will post all my coding adventures as well as DevBlogs for my games. It is planned to be central hub for updates of my work (until different options are more feasible). Most of the posts are not going to be 1000 words essays, just a quick updates with some screenshots. I propagate quick reads. However, it is impossible to make good tutorial with only few word